Rowman & Littlefield Publishers / Rowman & Littlefield International
Pages: 242
Trim: 6¼ x 9⅜
978-1-78660-067-7 • Hardback • July 2017 • $154.00 • (£119.00)
978-1-78660-068-4 • Paperback • July 2017 • $53.00 • (£41.00)
978-1-78660-069-1 • eBook • July 2017 • $50.00 • (£38.00)
Mark Silcox is Professor of Philosophy at the University of Central Oklahoma. He is co-author of Philosophy through Video Games (2008), co-editor of Dungeons & Dragons and Philosophy: Raiding the Temple of Wisdom (2012), and author of several works of science fiction. He is a regular contributor to the philosophy blog Philosophical Percolations (www.philpercs.com) and President of the Southwestern Philosophical Society.
Introduction: The Experience Machine - From Thought Experiment to (Virtual) Reality Mark Silcox / Part I: Virtual Experiences and Human Well-Being / 1. Cypher’s Choices: The Variety and Reality of Virtual Experiences Peter Ludlow / 2. Intuition & Imaginative Failure Daniel Pietrucha / 3. Give me the Confidence: Nozick’s Experience Machine, Hedonism, and Confident Attitudinal Pleasures Emiliano Heyns & Johnny Hartz Søraker / 4. Ceci n'est pas un cuve.: Putnam’s Argument as Inclosure Paradox Jon Cogburn / Part II: Real-World Experience Machines? / 5) Virtual Reality and ‘Knowing What It’s Like’: The Epistemic Upside of Experience Machines E.M. Dadlez / 6. Figuring Out Who Your Real Friends Are Alexis Elder / 7) Welcome to the achievement machine; or, How to value and enjoy pointless things Grant Tavinor / 8) Virtual Weltschmerz: things to keep in mind while building experience machines and other tragic technologies Stefano Gualeni / Part III: Experiential Design: Problems and Prospects/ 9. The Problem of Evil in Virtual Worlds Brendan Shea 10. Epistemic Lives and Knowing in Virtual Worlds James McBain / 11. Digital Tears Fell from Her Virtual Eyes, or The Ethics of Virtual Being Michael LaBossiere / 12. The morality of experience machines for palliative and end of life care, Dan Weijers and Russell DiSilvestro / 13. The Experience Machine and the End of the World (as we know it), Steven Montgomery About the Authors / Bibliography
Are virtual experiences real or worthless? Is doing things in virtual worlds a legitimate way to conduct a human life, or just wasted effort? Are virtual friendships genuine forms of connection, or are they just an empty simulacra of the real thing? This volume addresses these crucial questions head on, and it does so with considerable depth and care.
— C. Thi Nguyen, Assistant Professor of Philosophy, Utah Valley University
Experience Machines is an exciting introduction to the philosophy of virtual worlds. But it is also an exciting introduction to philosophy in general. Experience Machines explores topics ranging from the ethics of creating virtual worlds to the value of virtual friendships. Through these specific, technologically modern topics, readers are introduced to issues that have occupied philosophers throughout the ages.
— Dustin Locke, Associate Professor of Philosophy, Claremont McKenna College
As someone who cannot resist the siren-like allure of Facebook, this book compelled me to ask, among other things, whether the platform of Facebook is capable of nurturing genuine friendships, or simply providing a mere experience to that effect. Given the fact that virtual reality is still in its infancy, similar questions are bound to multiply for many aspects of our society. This book is a welcome start.
— Eleni Panagiotarakou, Lecturer of Philosophy and Political Science, Concordia University