Lexington Books
Pages: 172
Trim: 6¼ x 9⅜
978-1-66695-219-3 • Hardback • April 2024 • $105.00 • (£81.00)
978-1-66695-220-9 • eBook • April 2024 • $45.00 • (£35.00)
Sarah Young is a postdoctoral researcher in the Media and Communication Department at Erasmus University.
Freyja McCreery is a freelance researcher and PhD candidate.
Part I
Chapter 1: The Digital Age of Superheroes: Westworld’s Superandroids
Chapter 2: Artificial Identity: Tony Stark and the Problem of Selfhood
Chapter 3: Vision and Scarlet Witch: Post Humanism and Human-Machine Interaction
Chapter 4: Ghost in the Machine: Ghost Rider 2099 – A Digital Trickster
Part II
Chapter 5: Superman, Sexuality, and Bolsonarism: LGBTQIA+ Superheroes and Cultural Wars in the Brazilian Digital Semiosphere
Chapter 6: Digital Avengers, Disassembled: Understanding Thirty Years of Changing Superhero Bodies in Marvel Licenced Video Games Across Three Distinct Phases (1982-2012)
Chapter 7: Doom’s Data: Tracking a Transmedia Supervillain Through Data
This book succeeds magnificently in opening up and illuminating the dynamic interplay between the global phenomenon of superheroes and the digital world in which we live. Richly and scrupulously researched, Superheroes and Digital Perspectives: Super Data is an important book and a stimulating read.
— Torsten Caeners, University of Duisburg-Essen
Superheroes and Digital Perspectives considers how the superhero narrative is both shaped and informed by digital assemblages. This timely book examines how the superhero is often empowered by digital technologies; is mediated by digital technology within the narrative text; and is consumed and disseminated to an audience and readership that is itself fragmented and mediated by digital and social media. Exploring television, film and video-games, this new work on superhero culture is an important addition for scholars of popular media.
— Robert Hyland, Queen's University