“Trevor Strunk presents video games as they should be discussed, not as a nascent medium that needs to be legitimized, but as a dominant cultural force to be critiqued with the same scrutiny as literature and cinema. His analyses approach the topic with a refreshingly unassuming seriousness that matches the care and consideration that developers have given to their own work for decades. Story Mode is a must-read for anyone interested in exploring the evolution of the medium through a critical lens.”
– Josh Sawyer, BAFTA and WGA-nominated Game Director and Studio Design Director, Obsidian Entertainment
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"It's not just that Strunk knows more interesting things about video games and gaming culture than anyone else, although I really think he does. It's that he knows so much about the obsessions and forces from which games and culture spring, why games work or don't, and how it all fits into the broader culture as a whole. He sees the big picture in a way other video game writers don't and can explain it in a way other writers can't. No one else could have written this book."
– David Roth, co-founding writer, Defector
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"Story Mode is no mere odyssey through the history of gaming – if you need to understand video games, start here. Start with Strunk." – Dia Lacina, culture critic
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"Trevor Strunk is one of the most insightful people I've had the pleasure of reading and listening to over the years. His work is consistently thought-provoking and admirably interested in how things work and what they mean as part of a larger world. Story Mode is accessible in its explorations of complicated mechanisms for those of us who maybe know more about one specific gear than another it's turning against." –Scott Benson, co-creator of Night in the Woods and games designer
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NetGalley review: 4 stars
Last updated on 03 Jul 2021
"I originally thought this book might be something that my son and the gamers in the our homeschool coop might enjoy, but it was more of a historical and critical commentary on video games and how they have impacted culture. Overall a tremendously interesting book and would definitely recommend it to those in the gaming community."
—Laura Miller, homeschool educator
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NetGalley Review: 4 stars
Last updated on 13 Sep 2021
"As a lover of both video games and academic-style critiques, I found this book very enjoyable. I don't know if I felt like all of the goals for each chapter were met (such as exploring the end of capitalism through the way we imagine apocalypses in post apocalyptic games). Regardless, I would recommend this book to many of my friends who are interested in the role seminal games had in developing future games, as well as how games intersect with society and culture, particularly capitalism."—Lydia Pazienza, reviewer at Harvard University
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