Rowman & Littlefield Publishers
Pages: 134
Trim: 8½ x 10¾
978-1-5381-3182-4 • Paperback • August 2020 • $77.00 • (£59.00)
978-1-5381-3183-1 • eBook • August 2020 • $73.00 • (£56.00)
Juan Denzer is Engineering and Computer Sciences Librarian at Syracuse University. He is a graduate of Binghamton University with a bachelor’s degree in Computer Science and a master’s degree in Library and Information Science at Buffalo University. He is the author of Digital Collections and Exhibits and has contributed to Escape Rooms and Other Immersive Experiences in the Library and 63 Ready-to-Use Maker Projects. He has presented at Computers in Libraries, IDS Project, and Internet Librarian. He was also invited to speak at the ELI EDUCAUSE Annual Meeting for his work with the Leap Motion device and Rare Books.
Sharona Ginsberg is Head of Terrapin Learning Commons at the University of Maryland. She was a 2015 recipient of the Library Journal Movers & Shakers award for her work on MakerBridge--a website and blog devoted to the maker movement in libraries and schools--has presented at numerous conferences including ALA Annual and the International Symposium on Academic Makerspaces, and has been invited to speak on the topic of makerspace in libraries. She has recently published chapters in The Makerspace Librarian’s Sourcebook and Creative Instructional Design: Practical Applications for Librarians.
Preface
Acknowledgments
Chapter 1 - Photo Booth - Selfie Station
Chapter 2 - AR Scavenger Hunt
Chapter 3 - Template Bookmarks
Chapter 4 - Special Moments Recording Station
Chapter 5 - Magic Radio
Chapter 6 - Photo Booth v. 2
Chapter 7 - Library Services Scavenger Hunt: Concept and Flow
Chapter 8 - Scavenger Hunt: Clock
Chapter 9 - Scavenger Hunt: Card Catalog
Chapter 10 - Scavenger Hunt: Locked Book
Chapter 11 - Scavenger Hunt: Phone
Chapter 12 - Scavenger Hunt: Bot chat
Chapter 13 - Bonus Projects: Customizable 3D Printed Pens
Chapter 14 - Bonus Projects: Tabulatron Stats Tracker
Chapter 15 - Bonus Projects: State of Sound Kiosk
Chapter 16 - How to Be a Great Maker
Chapter 17 - Tips and Tricks
Terrific Makerspace Projects is a great resource, sharing with the reader a range of different makerspace project ideas that are designed to be reproducible and customisable, all of which were created and implemented by the authors in an actual library setting. Recommended for makerspace libraries and librarians.
— Journal of the Australian Library and Information Association
Ready to take your maker skills to the next level and host interactive events, displays, and experiences on a budget? Denzer and Ginsberg share tips for creating 3D-printed swag pens, escape room scavenger hunts, digital photo booths, and developing your maker mindset. You’ll gain the confidence and skills to delight library visitors.
— Kristin Fontichiaro, Clinical Associate Professor University of Michigan School of Information
New scalable project ideas, clearly described with room allowed for creativity. Developing just one or two of the suggestions in this book will turn the heads of both your patrons and administrations.— Cady Fontana, Makerspace Librarian, Tompkins County Public Library, Ithaca NY
Juan & Sharona have delivered, with a capital D, a much needed makerspace project book aimed at academic libraries. These brilliant projects can be used and adapted by anyone and that’s the beauty of them. This book is a must for your makerspace library!— Rick Powell, Instructional Services Librarian at SUNY Cortland’s Memorial Library, and co-author of Resources for Makerspaces, a Bibliographic Essay for Choice Reviews
Sometimes the most difficult thing about running a Makerspace is figuring out how to build your personal skills and promote the space. This book has a number of ideas to help you do both! The projects are achievable, but also give excuses to learn practical skills from Arduino to using actual tools.— Emily Thompson, Director, Studio, University of Tennessee at Chattanooga Library
Juan Denzer and Sharona Ginsberg have created a great guide for libraries who are looking for example projects to try out for themselves. From beginner to experienced, makers of all levels will find projects to jump into.— Dan Schneiderman, Maker Faire Rochester Lead Producer