Foreword John Thorn
Acknowledgments
Introduction: Who Makes the Rules and Why?
1: Premodern Baseball
2: Strikeouts and the Dropped Third Strike
3: Foul Territory and Dead Balls
4: Three-Out Innings
5: Tagging Runners, Nine Men, and Force Plays
6: Balks and Stolen Bases
7: Nine-Inning Games
8: The Diamond
9: The Fly Game
10: Tagging Up
11: Swift Pitching and the Balk
12: Called Strikes and the Base on Balls
13: Implementing Balls and Strikes
14: The Early Strike Zone
15: The Early Umpire
16: The Fielding Revolution
17: The Ball and Bat
18: Overrunning First Base
19: Extra Innings, Tie Games, and Suspended Games
20: Fair-Fouls and the Foul Pole
21: The Batter’s Box
22: Curveballs and Overhand Pitching
23: The Modern Pitch Delivery and Balk
24: Hit by Pitch
25: Gloves and Mitts
26: Catchers’ Equipment and the Catcher’s Box
27: Four Balls and Three Strikes, Foul Tips, and the Modern Strike Zone
28: The Infield Fly Rule
29: The Modern Umpire
30: Player Substitutions
31: The Foul Strike
32: The Spitball
33: The Pitcher’s Mound
34: The Designated Hitter
35: Video Replay Review
36: The Future
Notes
Bibliography
Index
About the Author