Remakes, Reboots, and Adaptations
Twenty-first century media have seen a rise not only in remakes and “re-imaginings” (television series like Hawaii 5-0 or Battlestar Galactica, video games like Tomb Raider, or films like Ghostbusters) but also transmedia adaptations (comic book series becoming television becoming video games, board games and Hallowe’en costumes, a la The Walking Dead), works based in nostalgic callback (Ready Player One, Wreck-it Ralph), fan-written versions of media (Fifty Shades of Grey is fan fiction of Twilight) and genre-bending remixes (Pride and Prejudice and Zombies). However, while a wider body of work exists on transmedia storytelling and adaptation, remakes are still a rich and largely unexplored subject even as interest in the remake phenomenon continues to grow.

Broad-ranging and multidisciplinary, this series invites analysis of remakes, reboots, and adaptations in contemporary media from videogames to television to the internet. How are we re-using and remixing our stories? What does that tell us about ourselves, our cultures, and our times? Multidisciplinary approaches are welcome from scholars working in areas such as gender studies, race, sexuality, disability, cultural studies, fan studies, sociology, or aesthetic and technical research. Titles in the series set out to say something about who we are, where we’ve come from, and where we’re going, as read in our popular culture and the stories we tell ourselves over and over again.


Editor(s): Carlen Lavigne (Carlen.Lavigne@rdc.ab.ca) and Paul Booth
Staff editorial contact: Judith Lakamper (jlakamper@rowman.com)